STRINGTABLE Fvrml2export { Fvrml2export "VRML 2 Export"; VRML2EXPORTFILTER_SCALE "Scale"; VRML2EXPORTFILTER_TEXTURES "Textures"; VRML2EXPORTFILTER_TEXTURES_NONE "None"; VRML2EXPORTFILTER_TEXTURES_REFERENCED "Referenced"; VRML2EXPORTFILTER_TEXTURES_INFILE "With File"; VRML2EXPORTFILTER_TEXTURESIZE "Maximum Size"; VRML2EXPORTFILTER_BACKFACECULLING "Backface Culling"; VRML2EXPORTFILTER_FORMAT "Format"; VRML2EXPORTFILTER_SAVEANIMATION "Save Animation"; VRML2EXPORTFILTER_KEYSPERSECOND "Keys/Second"; }