// C4D-StringResource // Identifier Text STRINGTABLE { IDS_Odisc "Disc"; IDS_Osinglepoly "Polygon"; IDS_Otorus "Torus"; IDS_Ocube "Cube"; IDS_Osphere "Sphere"; IDS_Oplatonic "Platonic"; IDS_Ofigure "Figure"; IDS_Opyramid "Pyramid"; IDS_Oplane "Plane"; IDS_Otube "Tube"; IDS_Ofractal "Landscape"; IDS_Ocone "Cone"; IDS_Ocylinder "Cylinder"; IDS_Ocapsule "Capsule"; IDS_Ooiltank "Oil Tank"; IDS_Orelief "Relief"; IDS_Osplinecircle "Circle"; IDS_Osplinearc "Arc"; IDS_Osplinecissoid "Cissoid"; IDS_Osplinecycloid "Cycloid"; IDS_Osplineprofile "Profile"; IDS_Osplinecontour "Vectorizer"; IDS_Osplinehelix "Helix"; IDS_Osplinerectangle "Rectangle"; IDS_Osplinestar "Star"; IDS_Osplinecogwheel "Cogwheel"; IDS_Osplineflower "Flower"; IDS_Osplineformula "Formula"; IDS_Osplinetext "Text"; IDS_Ospline4side "4-Side"; IDS_Osplinenside "n-Side"; IDS_Oheadphone "Stereo Microphone"; IDS_Obackground "Background"; IDS_Oforeground "Foreground"; IDS_Oconplane "Construction Plane"; IDS_Oenvironment "Environment"; IDS_Ofloor "Floor"; IDS_Ostage "Stage"; IDS_Oloudspeaker "Loudspeaker"; IDS_Omicrophone "Microphone"; IDS_Oparticlebase "Particle Modifier"; IDS_Ogravitation "Gravity"; IDS_Oattractor "Attractor"; IDS_Odestructor "Destructor"; IDS_Odeflector "Deflector"; IDS_Ofriction "Friction"; IDS_Orotation "Rotation"; IDS_Oturbulence "Turbulence"; IDS_Owind "Wind"; IDS_Obend "Bend"; IDS_Obulge "Bulge"; IDS_Otwist "Twist"; IDS_Otaper "Taper"; IDS_Oshear "Shear"; IDS_Oexplosion "Explosion"; IDS_Oformula "Formula"; IDS_Omelt "Melt"; IDS_Oshatter "Shatter"; IDS_Owinddeform "Wind"; IDS_Owrap "Wrap"; IDS_Opolyreduction "Polygon Reduction"; IDS_POLYREDUCTION "Reducing Polygons from # to #"; IDS_BOOLEOBJECT "Boole"; IDS_PIPEOBJECT_PROFILE_OUTER "Outer Profile"; IDS_PIPEOBJECT_PROFILE_INNER "Inner Profile"; IDS_PIPEOBJECT_CONNECTOBJ "Profiles"; IDS_QLINE "Line"; IDS_QCIRCLE "Circle"; IDS_QNECK "n-Side"; IDS_QSTAR "Star"; IDS_QFLOWER "Flower"; IDS_QFIGUR "Figure"; IDS_VERTEX "Face"; IDS_HANDEFFECTOR "Hand Effector"; IDS_FOOTEFFECTOR "Foot Effector"; IDS_FIGURELEFT "Left"; IDS_FIGURERIGHT "Right"; IDS_HEADEFFECTOR "Head Effector"; IDS_UPPERBODY "Upper Body"; IDS_NECK "Neck"; IDS_UPPERARM "Upper Arm"; IDS_LOWERARM "Lower Arm"; IDS_UPPERKNEE "Thigh"; IDS_LOWERKNEE "Shin"; IDS_HAND "Hand"; IDS_FOOT "Foot"; IDS_HEAD "Head"; IDS_JOINT "Joint"; IDS_TEXTCONTENT "Text"; IDS_SDSOBJECT "Subdivision Surface"; IDS_SDS_TOOL "Weight Subdivision Surface"; IDS_WEIGHT_TAG_NAME "Subdivision Surface Weight"; IDS_NUMBER "Number: "; IDS_EDGES "Edges"; IDS_POINTS "Points"; IDS_MIN "Min: "; IDS_MAX "Max: "; IDS_AVERAGE "Average: "; IDS_INEXCLUDETAG "In-/Exclusion"; IDS_PREVIEWMAKER "Make Preview..."; IDS_PREVIEWHELP "Create Animation Preview..."; IDS_PM_CALC "Calculating Preview..."; IDS_PM_RAY_NOMEM "Rendering failed!|Not enough memory"; IDS_PM_RAY_TEXMISSING "Rendering failed!|There is at least one texture missing"; IDS_PM_RAY_MP "Rendering failed!"; IDS_PM_RAY_IMAGE "Rendering failed!|File '#' could not be created|(check codec settings and locks/permissions)"; IDS_PM_RAY_USERBREAK "Rendering canceled"; IDS_PM_RAY_GICACHE "Rendering failed!"; IDS_PM_RUNNING "'Make Preview' is already running. Do you want to stop it?"; IDS_EXPLOSIONFX "Explosion FX"; IDS_SELECTIONOBJECT "Selection"; IDS_ATOMARRAY "Atom Array"; IDS_ATOMPOINT "Point"; IDS_ATOMEDGE "Edge"; IDS_LOOKATCAMERA "Look at Camera"; IDS_VIBRATE "Vibrate"; IDS_ALIGNTOSPLINE "Align to Spline"; IDS_ALIGNTOPATH "Align to Path"; IDS_SUNEXPRESSION "Sun"; IDS_SPLINEDEFORMER "Spline"; IDS_SPLINERAIL "Spline Rail"; IDS_SPHERIFY "Spherify"; IDS_HLP_WEIGHT "Weight Subdivision Surface: Click and drag to change weights of selected elements. Hold down SHIFT to additionally affect edges in point mode or points in edge mode."; IDS_FLT_LISTSELECTION "Selection"; IDS_FLT_QKAMERA "Camera"; IDS_FLT_LIGHT "Light"; IDS_FLT_BMATERIAL "Material"; IDS_FLT_OBJNAME "Object"; IDS_FLT_VRML2_ERROR "Error reading VRML2 file "; IDS_FLT_VRML_INLINETEXTURE1 "This VRML file contains inline textures.|Should all textures be saved?"; IDS_FLT_VRML_INLINETEXTURE2 "Do you want to assign file names for the textures?"; IDS_FLT_AXISOBJECT "Axis"; IDS_FLT_QCONE "Cone"; IDS_FLT_QCUBE "Cube"; IDS_FLT_QCYLINDER "Cylinder"; IDS_FLT_QSPHERE "Sphere"; IDS_FLT_QFRAKTAL "Fractal"; IDS_FLT_QQUADER "Cuboid"; IDS_FLT_ROTATIONOBJECT "Rotation"; IDS_FLT_LNAME "Part #"; IDS_FLT_LID1 "Cap 1"; IDS_FLT_LID2 "Cap 2"; IDS_FLT_ADOBEPFAD "Path #"; IDS_FLT_ADOBELAYER "Layer #"; IDS_FLT_ADOBEGRUPPE "Group #"; IDS_C4DFALLOFF_INFINITE "Infinite"; IDS_C4DFALLOFF_BOX "Box"; IDS_C4DFALLOFF_SPHERE "Sphere"; IDS_C4DFALLOFF_LINEAR "Linear"; IDS_C4DFALLOFF_CYLINDER "Cylinder"; IDS_C4DFALLOFF_OBJECT "Source"; IDS_C4DFALLOFF_CONE "Cone"; IDS_C4DFALLOFF_TORUS "Torus"; IDS_SNIPER_VIEWPORT_COMMAND "Interactive Render Region"; IDS_SNIPER_OBJECT "Rendering..."; IDS_SNIPER_SAVE_REGION_COMMAND "Save Interactive Render Region..."; IDS_SNIPER_SAVE_DIALOG_COMMAND "Interactive Render Region Settings..."; IDS_NODOCLOADED "No Project Loaded"; IDS_SCENEOPENED "Project is Opened for Editing"; IDS_SCENEOUTOFDATE "Project is OUT OF DATE! (chg: #)"; IDS_SCENEUPTODATE "Project is up-to-date"; IDS_FPS "fps"; IDS_XREFS_NAME "Legacy XRef"; IDS_XREFS_SETCENTER "Set Object As XRef Center"; IDS_XREFS_RESETCENTER "Reset World Center"; IDS_XREFS_WARNING "Warning: Recursive inclusion of '#'"; IDS_XREFS_BROKENLINK "Broken Link to XRef: #"; IDS_XREFS_COL_OBJECT "Object"; IDS_XREFS_COL_EDITOR "Edit."; IDS_XREFS_COL_RENDER "Rend."; IDS_XREFS_COL_GENERATOR "Gen."; IDS_SENDTOALLPLAN "Send to Allplan"; IDS_ALLPLAN_CREATEDIR "Error creating Temp Directory for Allplan"; IDS_ALLPLANERROR1 "Error sending to Allplan! ExitCode: #"; IDS_ALLPLANERROR2 "A menu function is activated or a free NDW is open.|Please terminate the function or close the NDW."; IDS_PLUGIN_NAME "Material Exchanger..."; IDS_PLUGIN_DESCR "Material Exchanger"; IDS_HEADLINE "Reference File"; IDS_ALL "Replace all materials?"; IDS_REPLACE1 "Do you want to replace "; IDS_REPLACE2 " ?"; IDS_FRAMESPERSECOND "Calculate FPS"; IDS_FRAMESPERSECOND_HELP "Calculates the Frames per Second of your 3D view"; }