#ifndef OSPHERE_H__ #define OSPHERE_H__ enum { PRIM_SPHERE_RAD = 1110, // REAL - Radius [>=0.0] PRIM_SPHERE_SUB = 1111, // LONG - Subdivision [>0] PRIM_SPHERE_TYPE = 1112, // LONG - Type [0:Standard; 1:Tetra; 2:Hexa; 3:Octa; 4:Icosa] PRIM_SPHERE_TYPE_STANDARD = 0, PRIM_SPHERE_TYPE_TETRA = 1, PRIM_SPHERE_TYPE_HEXA = 2, PRIM_SPHERE_TYPE_OCTA = 3, PRIM_SPHERE_TYPE_ICOSA = 4, PRIM_SPHERE_TYPE_HEMISPHERE = 5, PRIM_SPHERE_PERFECT = 1113 // BOOL - Keep Perfect Shape During Rendering }; #endif // OSPHERE_H__