#ifndef OSHATTER_H__ #define OSHATTER_H__ enum { SHATTEROBJECT_ANGLESPEED = 1000, SHATTEROBJECT_SCALE = 1001, SHATTEROBJECT_RANDOM = 1002, SHATTEROBJECT_STRENGTH = 1003, SHATTEROBJECT_FITTOPARENT = 100001 }; #endif // OSHATTER_H__