CONTAINER Orelief { NAME Orelief; INCLUDE Obase; GROUP ID_OBJECTPROPERTIES { TEXTURE PRIM_RELIEF_TEXTURE {} VECTOR PRIM_RELIEF_LEN { UNIT METER; MIN 0.0; } LONG PRIM_RELIEF_SUBW { MIN 4; MAX 1000; } LONG PRIM_RELIEF_SUBH { MIN 4; MAX 1000; } REAL PRIM_RELIEF_BLEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; } REAL PRIM_RELIEF_TLEVEL { UNIT PERCENT; MIN 0.0; MAX 100.0; } INCLUDE Oprimitiveaxis; BOOL PRIM_RELIEF_SPHERICAL {} } }