#ifndef ORELIEF_H__ #define ORELIEF_H__ enum { PRIM_RELIEF_LEN = 1260, // VECTOR - Relief Size [>=0.0] PRIM_RELIEF_SUBW = 1261, // LONG - Width Segments [>0] PRIM_RELIEF_SUBH = 1262, // LONG - Height Segments [>0] PRIM_RELIEF_TEXTURE = 1263, // STRING - Texture Name PRIM_RELIEF_SPHERICAL = 1264, // BOOL - Generate Spherical Shape PRIM_RELIEF_BLEVEL = 1265, // REAL - Pbottom Level (Sea) [>=0.0; <=1.0] PRIM_RELIEF_TLEVEL = 1266 // REAL - Ptop Level (Plateau) [>=0.0; <=1.0] }; #endif // ORELIEF_H__