CONTAINER Oexplosionfx { NAME Oexplosionfx; INCLUDE Obase; GROUP ID_OBJECTPROPERTIES { REAL EXPLOSIONFX_TIME { MIN 0.0; MAX 100.0; STEP 0.1; UNIT PERCENT; } } GROUP ID_EXPLOSIONFX_EXPLOSION { REAL EXPLOSIONFX_EXPLOSTRENGTH { MIN 0.0; STEP 1.0; } REAL EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF { PARENTID EXPLOSIONFX_EXPLOSTRENGTH; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } REAL EXPLOSIONFX_EXPLOSTRENGTH_RANDOM { PARENTID EXPLOSIONFX_EXPLOSTRENGTH; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } SEPARATOR { LINE; } LONG EXPLOSIONFX_EXPLODIRECTION { CYCLE { EXPLOSIONFX_EXPLODIRECTION_ALL; EXPLOSIONFX_EXPLODIRECTION_O_X; EXPLOSIONFX_EXPLODIRECTION_E_X; EXPLOSIONFX_EXPLODIRECTION_O_Y; EXPLOSIONFX_EXPLODIRECTION_E_Y; EXPLOSIONFX_EXPLODIRECTION_O_Z; EXPLOSIONFX_EXPLODIRECTION_E_Z; } } BOOL EXPLOSIONFX_LINEAR { PARENTID EXPLOSIONFX_EXPLODIRECTION; } REAL EXPLOSIONFX_EXPLODIRECTION_RANDOM { PARENTID EXPLOSIONFX_EXPLODIRECTION; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } SEPARATOR { LINE; } REAL EXPLOSIONFX_EXPLOTIME { MIN 0.0; STEP 1.0; } SEPARATOR { LINE; } REAL EXPLOSIONFX_DSPEED { MIN 0.0; STEP 1.0; } REAL EXPLOSIONFX_DSPEED_FALLOFF { PARENTID EXPLOSIONFX_DSPEED; MIN 0; MAX 100; STEP 1.0; UNIT PERCENT; } REAL EXPLOSIONFX_DSPEED_RANDOM { PARENTID EXPLOSIONFX_DSPEED; MIN 0; MAX 100; STEP 1.0; UNIT PERCENT; } SEPARATOR { LINE; } REAL EXPLOSIONFX_DMAX_RANGE { MIN 0.0; STEP 1.0; UNIT METER; } REAL EXPLOSIONFX_DMAX_RANGE_RANDOM { PARENTID EXPLOSIONFX_DMAX_RANGE; MIN 0; MAX 100; STEP 1.0; UNIT PERCENT; } } GROUP ID_EXPLOSIONFX_CLUSTER { REAL EXPLOSIONFX_THICKNESS { UNIT METER; STEP 1.0; } REAL EXPLOSIONFX_THICKNESS_RANDOM { PARENTID EXPLOSIONFX_THICKNESS; MIN 0; MAX 100; UNIT PERCENT; } SEPARATOR { LINE; } REAL EXPLOSIONFX_DENSITY { MIN 0.0; STEP 1.0; } REAL EXPLOSIONFX_DENSITY_RANDOM { PARENTID EXPLOSIONFX_DENSITY; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } SEPARATOR { LINE; } LONG EXPLOSIONFX_CLUSTERKIND { CYCLE { EXPLOSIONFX_CLUSTERKIND_POLYS; EXPLOSIONFX_CLUSTERKIND_AUTOM; EXPLOSIONFX_CLUSTERKIND_STAGS; EXPLOSIONFX_CLUSTERKIND_SE_PO; } } STRING EXPLOSIONFX_CLUSTER_NAME { PARENTID EXPLOSIONFX_CLUSTERKIND; } BOOL EXPLOSIONFX_CLUSTERFIX { PARENTID EXPLOSIONFX_CLUSTERKIND; } LONG EXPLOSIONFX_CLUSTER_MIN_POLYS { PARENTID EXPLOSIONFX_CLUSTERKIND;MIN 1; STEP 1; } LONG EXPLOSIONFX_CLUSTER_MAX_POLYS { PARENTID EXPLOSIONFX_CLUSTERKIND;MIN 2; STEP 1; } SEPARATOR { LINE; } BOOL EXPLOSIONFX_DISAPPEAR { } LONG EXPLOSIONFX_DISAPPEARKIND { PARENTID EXPLOSIONFX_DISAPPEAR; CYCLE { EXPLOSIONFX_DISAPPEARKIND_TIME; EXPLOSIONFX_DISAPPEARKIND_DIST; } } REAL EXPLOSIONFX_DISAPPEAR_START { PARENTID EXPLOSIONFX_DISAPPEAR; MIN 0.0; STEP 1.0; UNIT METER; } REAL EXPLOSIONFX_DISAPPEAR_DELAY { PARENTID EXPLOSIONFX_DISAPPEAR; MIN 0.0; STEP 1.0; UNIT METER; } } GROUP ID_EXPLOSIONFX_GRAVITY { REAL EXPLOSIONFX_GRAVITATION { MIN 0.0; STEP 0.1; } REAL EXPLOSIONFX_GRAVITATION_RANDOM { PARENTID EXPLOSIONFX_GRAVITATION; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } SEPARATOR { } LONG EXPLOSIONFX_GDIRECTION { CYCLE { EXPLOSIONFX_GDIRECTION_NO; EXPLOSIONFX_GDIRECTION_X; EXPLOSIONFX_GDIRECTION_NX; EXPLOSIONFX_GDIRECTION_Y; EXPLOSIONFX_GDIRECTION_NY; EXPLOSIONFX_GDIRECTION_Z; EXPLOSIONFX_GDIRECTION_NZ; } } SEPARATOR { } REAL EXPLOSIONFX_GMAX_RANGE { UNIT METER; MIN 0.0; } REAL EXPLOSIONFX_GMAX_RANGE_RANDOM { PARENTID EXPLOSIONFX_GMAX_RANGE; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } } GROUP ID_EXPLOSIONFX_ROTATION { REAL EXPLOSIONFX_WSPEED { STEP 1.0; } REAL EXPLOSIONFX_WSPEED_FALLOFF { PARENTID EXPLOSIONFX_WSPEED; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } REAL EXPLOSIONFX_WSPEED_RANDOM { PARENTID EXPLOSIONFX_WSPEED; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } SEPARATOR { } LONG EXPLOSIONFX_ROTACHSE { CYCLE { EXPLOSIONFX_ROTACHSE_C; EXPLOSIONFX_ROTACHSE_X; EXPLOSIONFX_ROTACHSE_Y; EXPLOSIONFX_ROTACHSE_Z; } } REAL EXPLOSIONFX_ROTACHSE_RANDOM { PARENTID EXPLOSIONFX_ROTACHSE; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } } GROUP ID_EXPLOSIONFX_SPECIALS { COLUMNS 2; REAL EXPLOSIONFX_WINDSPEED { STEP 1.0; } REAL EXPLOSIONFX_WINDSPEED_RANDOM { PARENTID EXPLOSIONFX_WINDSPEED; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } REAL EXPLOSIONFX_WIRBELSPEED { STEP 1.0; } REAL EXPLOSIONFX_WIRBELSPEED_RANDOM { PARENTID EXPLOSIONFX_WIRBELSPEED; MIN 0.0; MAX 100.0; STEP 1.0; UNIT PERCENT; } } }