#ifndef OEXPLOSIONFX_H__ #define OEXPLOSIONFX_H__ enum { // Variables EXPLOSIONFX_THICKNESS = 1000, EXPLOSIONFX_THICKNESS_RANDOM = 1001, EXPLOSIONFX_DENSITY = 1002, EXPLOSIONFX_DENSITY_RANDOM = 1003, EXPLOSIONFX_CLUSTERKIND = 1004, EXPLOSIONFX_CLUSTERKIND_POLYS = 0, EXPLOSIONFX_CLUSTERKIND_STAGS = 1, EXPLOSIONFX_CLUSTERKIND_SE_PO = 2, EXPLOSIONFX_CLUSTERKIND_AUTOM = 3, EXPLOSIONFX_CLUSTERFIX = 1005, EXPLOSIONFX_DISAPPEAR = 1006, EXPLOSIONFX_DISAPPEARKIND = 1007, EXPLOSIONFX_DISAPPEARKIND_TIME = 0, EXPLOSIONFX_DISAPPEARKIND_DIST = 1, EXPLOSIONFX_EXPLOSTRENGTH = 1008, EXPLOSIONFX_EXPLOSTRENGTH_FALLOFF = 1009, EXPLOSIONFX_EXPLOSTRENGTH_RANDOM = 1010, EXPLOSIONFX_EXPLODIRECTION = 1011, EXPLOSIONFX_EXPLODIRECTION_ALL = 0, EXPLOSIONFX_EXPLODIRECTION_O_X = 1, EXPLOSIONFX_EXPLODIRECTION_E_X = 2, EXPLOSIONFX_EXPLODIRECTION_O_Y = 3, EXPLOSIONFX_EXPLODIRECTION_E_Y = 4, EXPLOSIONFX_EXPLODIRECTION_O_Z = 5, EXPLOSIONFX_EXPLODIRECTION_E_Z = 6, EXPLOSIONFX_EXPLODIRECTION_RANDOM = 1012, EXPLOSIONFX_EXPLOTIME = 1013, EXPLOSIONFX_TIME = 1014, EXPLOSIONFX_DSPEED = 1015, EXPLOSIONFX_DSPEED_FALLOFF = 1016, EXPLOSIONFX_DSPEED_RANDOM = 1017, EXPLOSIONFX_DMAX_RANGE = 1018, EXPLOSIONFX_DMAX_RANGE_RANDOM = 1019, EXPLOSIONFX_WSPEED = 1020, EXPLOSIONFX_WSPEED_FALLOFF = 1021, EXPLOSIONFX_WSPEED_RANDOM = 1022, EXPLOSIONFX_ROTACHSE = 1023, EXPLOSIONFX_ROTACHSE_C = 0, EXPLOSIONFX_ROTACHSE_X = 1, EXPLOSIONFX_ROTACHSE_Y = 2, EXPLOSIONFX_ROTACHSE_Z = 3, EXPLOSIONFX_ROTACHSE_RANDOM = 1024, EXPLOSIONFX_GRAVITATION = 1025, EXPLOSIONFX_GRAVITATION_RANDOM = 1026, EXPLOSIONFX_GDIRECTION = 1027, EXPLOSIONFX_GDIRECTION_NO = 0, EXPLOSIONFX_GDIRECTION_X = 1, EXPLOSIONFX_GDIRECTION_NX = 2, EXPLOSIONFX_GDIRECTION_Y = 3, EXPLOSIONFX_GDIRECTION_NY = 4, EXPLOSIONFX_GDIRECTION_Z = 5, EXPLOSIONFX_GDIRECTION_NZ = 6, EXPLOSIONFX_GMAX_RANGE = 1028, EXPLOSIONFX_GMAX_RANGE_RANDOM = 1029, EXPLOSIONFX_WINDSPEED = 1034, EXPLOSIONFX_WIRBELSPEED = 1035, EXPLOSIONFX_DISAPPEAR_START = 1036, EXPLOSIONFX_DISAPPEAR_DELAY = 1037, EXPLOSIONFX_WINDSPEED_RANDOM = 1038, EXPLOSIONFX_WIRBELSPEED_RANDOM = 1039, EXPLOSIONFX_LINEAR = 1040, EXPLOSIONFX_CLUSTER_NAME = 1043, EXPLOSIONFX_CLUSTER_MIN_POLYS = 1044, EXPLOSIONFX_CLUSTER_MAX_POLYS = 1045, // Groups ID_EXPLOSIONFX_EXPLOSION = 1046, ID_EXPLOSIONFX_CLUSTER = 1047, ID_EXPLOSIONFX_GRAVITY = 1048, ID_EXPLOSIONFX_ROTATION = 1049, ID_EXPLOSIONFX_SPECIALS = 1050, EXPLOSIONFX_INTERNAL_SCALE = 2000 }; #endif // OEXPLOSIONFX_H__