#ifndef OENVIRONMENT_H__ #define OENVIRONMENT_H__ enum { ENVIRONMENT_AMBIENT = 1000, // VECTOR ENVIRONMENT_AMBIENTSTRENGTH = 1001, // REAL ENVIRONMENT_FOGENABLE = 1002, // BOOL ENVIRONMENT_FOG = 1003, // VECTOR ENVIRONMENT_FOGSTRENGTH = 1004, // REAL ENVIRONMENT_FOGDISTANCE = 1005, // REAL ENVIRONMENT_AFFECTBACKGROUND = 1006 // BOOL }; #endif // OENVIRONMENT_H__