STRINGTABLE vppositionpass { vppositionpass "Position Pass"; VP_POSITIONPASS_INFO "To get the Position Pass, add the Multipass Layer 'Post Effects' to your render settings."; VP_POSITIONPASS_FLIP "Channel Order"; VP_POSITIONPASS_FLIP_RGB "RGB"; VP_POSITIONPASS_FLIP_RBG "RBG"; VP_POSITIONPASS_FLIP_GBR "GBR"; VP_POSITIONPASS_FLIP_GRB "GRB"; VP_POSITIONPASS_FLIP_BGR "BGR"; VP_POSITIONPASS_FLIP_BRG "BRG"; VP_POSITIONPASS_SPACE "Space"; VP_POSITIONPASS_SPACE_WORLD "World"; VP_POSITIONPASS_SPACE_CAMERA "Camera"; VP_POSITIONPASS_SPACE_OBJECT "Object"; VP_POSITIONPASS_SCALE "Scale"; VP_POSITIONPASS_INVERTZ "Invert Z"; }