STRINGTABLE renderstatus { renderstatus "Render Status"; RS_RENDER_GRP "Render"; RS_PASS "Pass"; RS_LAST_FRAME "LastFrame"; RS_ELAPSED "Elapsed"; RS_REMAINING "Remaining"; RS_FRAME "Frame"; RS_OUTPUT_GRP "Output Settings"; RS_NAME "Name"; RS_FOLDER "Folder"; RS_FORMAT "Format"; RS_DEPTH "Depth"; RS_CAMERA "Camera"; RS_VIEWPORT "Viewport"; RS_SIZE "Size"; RS_IMAGE_ASPECT "Image Aspect"; RS_PIXEL_ASPECT "Pixel Aspect"; RS_FIELDS "Fields"; RS_GAMMA "Gamma"; RS_ALIASING "Antialiasing"; RS_SCENE_STATS_GRP "Project Statistics"; RS_OBJECTS "Objects"; RS_LIGHTS "Lights"; RS_POLYGONS "Polygons"; RS_POINTS "Points"; RS_MATERIALS "Materials"; RS_CPUS "Cpu Count"; RS_CONSOLE_GRP "Console"; }