// C4D-DialogResource DIALOG DLG_PM_RENDEREXTERNAL { NAME IDS_IDD_DIALOG; CENTER_V; CENTER_H; //GROUP IDC_STATIC //{ //NAME IDS_STATIC13; ALIGN_TOP; FIT_H; SCALE_H; //BORDERSTYLE BORDER_NONE; BORDERSIZE 0, 0, 0, 0; //COLUMNS 1; //GROUP IDC_STATIC //{ // NAME IDS_STATIC15; ALIGN_TOP; FIT_H; SCALE_H; // BORDERSTYLE BORDER_NONE; BORDERSIZE 0, 0, 0, 0; // ROWS 1; // STATICTEXT IDC_STATIC { NAME IDS_STATIC14; CENTER_V; ALIGN_LEFT; } // FILENAME IDC_PM_IMAGEFN // { // ALIGN_TOP; FIT_H; SCALE_H; // SAVE; // } //} GROUP IDC_STATIC { NAME IDS_STATIC8; FIT_V; FIT_H; SCALE_H; BORDERSTYLE BORDER_GROUP_IN; BORDERSIZE 4, 4, 4, 4; COLUMNS 1; CHECKBOX IDC_PM_SAVEALPHA { NAME IDS_CHECK; ALIGN_TOP; ALIGN_LEFT; } CHECKBOX IDC_PM_STRAIGHT { NAME IDS_CHECK1; ALIGN_TOP; ALIGN_LEFT; } } //} GROUP IDC_STATIC { NAME IDS_STATIC4; ALIGN_TOP; FIT_H; SCALE_H; BORDERSTYLE BORDER_GROUP_IN; BORDERSIZE 4, 4, 4, 4; COLUMNS 2; EQUAL_ROWS; CHECKBOX IDC_PM_SELECTEDOBJECTS { NAME IDS_CHECK4; ALIGN_TOP; ALIGN_LEFT; } //STATICTEXT IDC_STATIC { NAME IDS_STATIC16; CENTER_V; ALIGN_LEFT; } CHECKBOX IDC_PM_STARTPS { NAME IDS_CHECK2; CENTER_V; ALIGN_LEFT; } CHECKBOX IDC_PM_CONSTSHADE { NAME IDS_CHECK5; ALIGN_TOP; ALIGN_LEFT; } CHECKBOX IDC_PM_DRAWEDGES { NAME IDS_CHECK6; ALIGN_TOP; ALIGN_LEFT; } //FILENAME IDC_PM_PSPATH //{ // ALIGN_TOP; FIT_H; SCALE_H; SIZE 450, 0; //} //STATICTEXT { NAME IDS_STATIC17; } GROUP IDC_STATIC { NAME IDS_STATIC12; CENTER_V; FIT_H; BORDERSTYLE BORDER_NONE; BORDERSIZE 0, 0, 0, 0; ROWS 1; CHECKBOX IDC_PM_ANIM { NAME IDS_CHECK3; CENTER_V; ALIGN_LEFT; } STATICTEXT IDC_STATIC { NAME IDS_STATIC17; CENTER_V; FIT_H; SCALE_H; } STATICTEXT IDC_STATIC { NAME IDS_STATIC9; CENTER_V; ALIGN_LEFT; } } GROUP IDC_PM_ANIMGROUP { NAME IDS_STATIC7; ALIGN_TOP; ALIGN_LEFT; BORDERSTYLE BORDER_NONE; BORDERSIZE 0, 0, 0, 0; ROWS 1; EDITNUMBERARROWS IDC_PM_ANIMFROM { CENTER_V; CENTER_H; SIZE 70, 0; } STATICTEXT IDC_STATIC { NAME IDS_STATIC10; CENTER_V; ALIGN_LEFT; } EDITNUMBERARROWS IDC_PM_ANIMTO { CENTER_V; CENTER_H; SIZE 70, 0; } } } //} DLGGROUP { OK; CANCEL; } }