///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef __C4D_TAGPLUGIN_H #define __C4D_TAGPLUGIN_H #include "ge_math.h" #include "c4d_tagdata.h" #include "c4d_nodeplugin.h" struct TAGPLUGIN : public NODEPLUGIN { Bool (TagData::*Draw )(BaseTag *tag, BaseObject *op, BaseDraw *bd, BaseDrawHelp *bh); EXECUTIONRESULT (TagData::*Execute )(BaseTag *tag, BaseDocument *doc, BaseObject *op, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags); Bool (TagData::*AddToExecution )(BaseTag *tag, PriorityList *list); Bool (TagData::*GetOmanagerIconEx )(BaseTag *tag, GeClipMap *map); Bool (TagData::*GetModifiedObjects )(BaseTag *tag, BaseDocument *doc, BaseObject *&op, Bool &pluginownedop, const Matrix &op_mg, Float lod, Int32 flags, BaseThread *thread); void* reserved[(32-5)*C4DPL_MEMBERMULTIPLIER-0]; }; #endif