///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef __C4D_SCENEHOOKPLUGIN_H #define __C4D_SCENEHOOKPLUGIN_H #include "ge_math.h" #include "c4d_scenehookdata.h" #include "c4d_nodeplugin.h" struct SCENEHOOKPLUGIN : public NODEPLUGIN { public: Int32 draw_priority; Bool (SceneHookData::*MouseInput )(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg); Bool (SceneHookData::*GetCursorInfo )(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, Float x, Float y, BaseContainer &bc); Bool (SceneHookData::*Draw )(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, BaseDrawHelp *bh, BaseThread *bt, SCENEHOOKDRAW flags); Bool (SceneHookData::*AddToExecution )(BaseSceneHook *node, PriorityList *list); EXECUTIONRESULT (SceneHookData::*InitSceneHook )(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt); void (SceneHookData::*FreeSceneHook )(BaseSceneHook *node, BaseDocument *doc); EXECUTIONRESULT (SceneHookData::*Execute )(BaseSceneHook *node, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags); Bool (SceneHookData::*KeyboardInput )(BaseSceneHook *node, BaseDocument *doc, BaseDraw *bd, EditorWindow *win, const BaseContainer &msg); Bool (SceneHookData::*DisplayControlEx)(BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds); Bool (SceneHookData::*InitDisplayControl)(BaseSceneHook *node, BaseDocument* doc, BaseDraw* bd, const AtomArray* active); void (SceneHookData::*FreeDisplayControl)(void); Bool (SceneHookData::*DisplayControl)(BaseDocument *doc, BaseObject *op, BaseObject *chainstart, BaseDraw *bd, BaseDrawHelp *bh, ControlDisplayStruct &cds); void* reserved[(32-12)*C4DPL_MEMBERMULTIPLIER-1]; }; #endif