#include "c4d_particleobject.h" Int32 ParticleObject::GetParticleCount(void) { return C4DOS.Bo->PrGetCount(this); } Bool ParticleObject::IsMatrixAvailable(void) { return C4DOS.Bo->PrIsMatrixAvailable(this); } Float ParticleObject::GetLifetime(void) { return C4DOS.Bo->PrGetLifetime(this); } ParticleDetails* ParticleObject::GetParticleDetails(BaseDocument* doc) { return C4DOS.Bo->PrGetParticleDetails(doc, this); }