#include "c4d_painter.h" #include "c4d_basecontainer.h" TempUVHandle::TempUVHandle() { } TempUVHandle::~TempUVHandle() { } Int32 TempUVHandle::GetMode() { return C4DOS.Pa->UVSetGetMode(this); } const Vector* TempUVHandle::GetPoint() { return C4DOS.Pa->UVSetGetPoint(this); } Int32 TempUVHandle::GetPointCount() { return C4DOS.Pa->UVSetGetPointCount(this); } const CPolygon* TempUVHandle::GetPoly() { return C4DOS.Pa->UVSetGetPoly(this); } Int32 TempUVHandle::GetPolyCount() { return C4DOS.Pa->UVSetGetPolyCount(this); } UVWStruct* TempUVHandle::GetUVW() { return C4DOS.Pa->UVSetGetUVW(this); } BaseSelect* TempUVHandle::GetPolySel() { return C4DOS.Pa->UVSetGetPolySel(this); } BaseSelect* TempUVHandle::GetUVPointSel() { return C4DOS.Pa->UVSetGetPointSel(this); } Bool TempUVHandle::IsEditable() { return C4DOS.Pa->UVSetIsEditable(this); } BaseObject* TempUVHandle::GetBaseObject() { return C4DOS.Pa->UVSetGetBaseObject(this); } Bool TempUVHandle::SetUVW(UVWStruct* uvw) { return C4DOS.Pa->UVSetSetUVW(this, uvw); } Int32 IdentifyImage(const Filename& texpath) { return C4DOS.Pa->IdentifyImage(texpath); } void* SendPainterCommand(Int32 command, BaseDocument* doc, PaintTexture* tex, BaseContainer* bc) { return C4DOS.Pa->SendPainterCommand(command, doc, tex, bc); } TempUVHandle* GetActiveUVSet(BaseDocument* doc, Int32 flags) { return C4DOS.Pa->GetActiveUVSet(doc, flags); } void FreeActiveUVSet(TempUVHandle* handle) { C4DOS.Pa->FreeActiveUVSet(handle); } Bool CallUVCommand(const Vector* padr, Int32 PointCount, const CPolygon* polys, Int32 lPolyCount, UVWStruct* uvw, BaseSelect* polyselection, BaseSelect* pointselection, BaseObject* op, Int32 mode, Int32 cmdid, const BaseContainer& settings) { return C4DOS.Pa->CallUVCommand(padr, PointCount, polys, lPolyCount, uvw, polyselection, pointselection, op, mode, cmdid, settings); } #ifndef __API_INTERN__ PaintTexture* PaintTexture::CreateNewTexture(const Filename& path, const BaseContainer& settings) { return C4DOS.Pa->CreateNewTexture(path, settings); } Bool PaintTexture::GetTextureDefaults(Int32 channel, BaseContainer& settings) { return C4DOS.Pa->GetTextureDefaults(channel, settings); } #endif Bool BPSetupWizardWithParameters(BaseDocument* doc, const BaseContainer& settings, AtomArray& objects, AtomArray& material) { return C4DOS.Pa->BPSetupWizardWithParameters(doc, settings, objects, material); } Bool CalculateTextureSize(BaseDocument* doc, AtomArray& materials, TextureSize*& sizes) { return C4DOS.Pa->CalculateTextureSize(doc, materials, sizes); } Bool GetAllStrings_AddTexture(const void* msgdata, const BaseContainer& d) { return C4DOS.Pa->GetAllStrings_AddTexture(msgdata, d); } void PainterActivateChannel(Int32 channel, Bool multi, Bool enable) { C4DOS.Pa->PN_ActivateChannel(channel, multi, enable); } PaintTexture* PainterCreateNewTextureDialog(String& result, Filename& resultdirectory, Int32 channelid, BaseMaterial* bmat) { return C4DOS.Pa->PT_CreateNewTextureDialog(result, resultdirectory, channelid, bmat); } #ifndef __API_INTERN__ static Int32 RecCntLayer(PaintLayer* a) { Int32 cnt = 0; for (; a; a = (PaintLayer*)a->GetNext()) { cnt++; if (a->GetLayerDownFirst()) cnt += RecCntLayer(a->GetLayerDownFirst()); } return cnt; } Int32 PaintTexture::GetAlphaCount() const { return RecCntLayer(((PaintTexture*)this)->GetAlphaFirst()); } Int32 PaintTexture::GetLayerCount() const { return RecCntLayer(((PaintTexture*)this)->GetFirstLayer()); } #endif