///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef __C4D_OBJECTPLUGIN_H #define __C4D_OBJECTPLUGIN_H #include "ge_prepass.h" #include "c4d_objectdata.h" #include "c4d_nodeplugin.h" struct OBJECTPLUGIN : public NODEPLUGIN { BaseBitmap *command_icon; void (ObjectData::*GetDimension )(BaseObject *op, Vector *mp, Vector *rad); DRAWRESULT (ObjectData::*Draw )(BaseObject *op, DRAWPASS drawpass, BaseDraw *bd, BaseDrawHelp *bh); Int32 (ObjectData::*DetectHandle )(BaseObject *op, BaseDraw *bd, Int32 x, Int32 y, QUALIFIER qualifier); Bool (ObjectData::*MoveHandleEx )(BaseObject *op, BaseObject *undo, const Matrix &tm, Int32 hit_id, QUALIFIER qualifier); // generator BaseObject* (ObjectData::*GetVirtualObjects )(BaseObject *op, HierarchyHelp *hh); // modifier Bool (ObjectData::*ModifyObject )(BaseObject *mod, BaseDocument *doc, BaseObject *op, const Matrix &op_mg, const Matrix &mod_mg, Float lod, Int32 flags, BaseThread *thread); void (ObjectData::*CheckDirty )(BaseObject *op, BaseDocument *doc); // spline SplineObject* (ObjectData::*GetContour )(BaseObject *op, BaseDocument *doc, Float lod, BaseThread *bt); // particle void (ObjectData::*ModifyParticles )(BaseObject *op, Particle *pp, BaseParticle *ss, Int32 pcnt, Float diff); Bool (ObjectData::*AddToExecution )(BaseObject *op, PriorityList *list); EXECUTIONRESULT (ObjectData::*Execute )(BaseObject *op, BaseDocument *doc, BaseThread *bt, Int32 priority, EXECUTIONFLAGS flags); void (ObjectData::*GetModelingAxis )(BaseObject *op, BaseDocument *doc, Matrix &axis); Bool (ObjectData::*MoveHandle )(BaseObject *op, BaseObject *undo, const Vector &mouse_pos, Int32 hit_id, QUALIFIER qualifier, BaseDraw *bd); DRAWRESULT (ObjectData::*DrawShadow )(BaseObject *op, BaseDraw *bd, BaseDrawHelp *bh); void* reserved[(32-14)*C4DPL_MEMBERMULTIPLIER-1]; }; #endif