///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef __C4D_MATERIALPLUGIN_H #define __C4D_MATERIALPLUGIN_H #include "ge_math.h" #include "c4d_materialdata.h" #include "c4d_nodeplugin.h" struct MATERIALPLUGIN : public NODEPLUGIN { Bool (MaterialData::*Draw )(BaseMaterial *mat, BaseObject *op, BaseTag *tag, BaseDraw *bd, BaseDrawHelp *bh); VOLUMEINFO (MaterialData::*GetRenderInfo )(BaseMaterial *mat); INITRENDERRESULT (MaterialData::*InitRender )(BaseMaterial *mat, const InitRenderStruct &irs); void (MaterialData::*FreeRender )(BaseMaterial *mat); void (MaterialData::*InitCalculation )(BaseMaterial *mat, VolumeData *vd, INITCALCULATION type); void (MaterialData::*Displace )(BaseMaterial *mat, VolumeData *vd); void (MaterialData::*ChangeNormal )(BaseMaterial *mat, VolumeData *vd); void (MaterialData::*CalcSurface )(BaseMaterial *mat, VolumeData *vd); void (MaterialData::*CalcTransparency)(BaseMaterial *mat, VolumeData *vd); void (MaterialData::*CalcAlpha )(BaseMaterial *mat, VolumeData *vd); void (MaterialData::*CalcVolumetric )(BaseMaterial *mat, VolumeData *vd); Bool (MaterialData::*InitGLImage )(BaseMaterial *mat, BaseDocument* doc, BaseThread* th, BaseBitmap *bmp, Int32 doccolorspace, Bool linearworkflow); GL_MESSAGE (MaterialData::*GlMessage )(BaseMaterial *mat, Int32 type, void *data); void* reserved[(32-13)*C4DPL_MEMBERMULTIPLIER-0]; }; #endif