///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef __C4DMATERIALDATA_H #define __C4DMATERIALDATA_H #include "c4d_nodedata.h" #include "operatingsystem.h" class BaseMaterial; class BaseObject; class BaseDraw; class BaseDrawHelp; class BaseDocument; class BaseBitmap; class String; class BaseTag; class BaseThread; struct InitRenderStruct; struct VolumeData; #define PLUGINFLAG_MATERIAL_GLIMAGE (1 << 0) #define PLUGINFLAG_MATERIAL_NO_MATERIALEDITOR (1 << 1) #define PLUGINFLAG_MATERIAL_HIDE_IN_MATERIALMANAGER (1 << 2) #define PLUGINFLAG_MATERIAL_GLIMAGE_TIMECHANGE (1 << 3) #define PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA ((1 << 0) | (1 << 3)) /* implies PLUGINFLAG_MATERIAL_GLIMAGE*/ class MaterialData : public NodeData { public: ////inherited from NodeData//// //virtual Bool Init(GeListNode *node); //virtual void Free(GeListNode *node); //virtual Bool Read(GeListNode *node, HyperFile *hf, Int32 level); //virtual Bool Write(GeListNode *node, HyperFile *hf); //virtual Bool Message(GeListNode *node, Int32 type, void *data); //virtual Bool CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn); //virtual void GetBubbleHelp(GeListNode *node, String &str); //virtual BaseDocument* GetDocument(GeListNode *node); //virtual Int32 GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags); //virtual Bool GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags); //virtual Bool GetDParameter(GeListNode *node, const DescID &id,GeData &t_data,DESCFLAGS_GET &flags); //virtual Bool GetDEnabling(GeListNode *node, const DescID &id,const GeData &t_data,DESCFLAGS_ENABLE flags,const BaseContainer *itemdesc); //virtual Bool SetDParameter(GeListNode *node, const DescID &id,const GeData &t_data,DESCFLAGS_SET &flags); //static NodeData *Alloc(void) { return NewObjClear(MyNodeData); } ////inherited from NodeData//// virtual Bool Draw(BaseMaterial* mat, BaseObject* op, BaseTag* tag, BaseDraw* bd, BaseDrawHelp* bh); virtual VOLUMEINFO GetRenderInfo(BaseMaterial* mat); virtual INITRENDERRESULT InitRender(BaseMaterial* mat, const InitRenderStruct& irs); virtual void FreeRender(BaseMaterial* mat); virtual void InitCalculation(BaseMaterial* mat, VolumeData* vd, INITCALCULATION type); virtual void Displace(BaseMaterial* mat, VolumeData* vd); virtual void ChangeNormal(BaseMaterial* mat, VolumeData* vd); virtual void CalcSurface(BaseMaterial* mat, VolumeData* vd); virtual void CalcTransparency(BaseMaterial* mat, VolumeData* vd); virtual void CalcAlpha(BaseMaterial* mat, VolumeData* vd); virtual void CalcVolumetric(BaseMaterial* mat, VolumeData* vd); virtual Bool InitGLImage(BaseMaterial* mat, BaseDocument* doc, BaseThread* th, BaseBitmap* bmp, Int32 doccolorspace, Bool linearworkflow); virtual GL_MESSAGE GlMessage(BaseMaterial* mat, Int32 type, void* data); }; Bool RegisterMaterialPlugin(Int32 id, const String& str, Int32 info, DataAllocator* g, const String& description, Int32 disklevel, void* emulation = nullptr); #endif