#include "c4d_library.h" #include "lib_secure_random.h" SecureRandomLib* lib_secureRandom = nullptr; static SecureRandomLib *CheckLibSecureRandom(Int32 offset) { return (SecureRandomLib*)CheckLib(SECURE_RANDOM_LIB, offset, (C4DLibrary**)&lib_secureRandom); } SecureRandomProvider SecureRandom::GetDefaultProvider() { SecureRandomLib *lib = CheckLibSecureRandom(LIBOFFSET(SecureRandomLib, SecureRandom_GetDefaultProvider)); if (!lib) return nullptr; return lib->SecureRandom_GetDefaultProvider(); } Bool SecureRandom::GetRandomNumber(SecureRandomProvider provider, void* buffer, Int size) { SecureRandomLib *lib = CheckLibSecureRandom(LIBOFFSET(SecureRandomLib, SecureRandom_GetRandomNumber)); if (!lib) return false; return lib->SecureRandom_GetRandomNumber(provider, buffer, size); }