///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// #ifndef _LIB_ICON_COLLECTION_H_ #define _LIB_ICON_COLLECTION_H_ #include "c4d_library.h" enum ICONFLAG { ICONFLAG_0 = 0, ICONFLAG_COPY = (1<<0), ICONFLAG_OVERWRITE = (1<<1), ICONFLAG_2X = (1<<2) } ENUM_END_FLAGS(ICONFLAG); Bool RegisterIcon(Int32 lIconID, BaseBitmap *pBmp, Int32 x = 0, Int32 y = 0, Int32 w = -1, Int32 h = -1, ICONFLAG lFlags = ICONFLAG_0); Bool RegisterIcon(Int32 lIconID, Filename fn, Int32 x = 0, Int32 y = 0, Int32 w = -1, Int32 h = -1, ICONFLAG lFlags = ICONFLAG_0); // always creates a copy (ICONFLAG_COPY set) Bool GetIcon(Int32 lIconID, IconData* pData); Bool UnregisterIcon(Int32 lIconID); // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF #define LIBRARY_ICON_COLLECTION 1009310 struct IconCollectionLib : public C4DLibrary { Bool (*RegisterIconBitmap)(Int32 lIconID, BaseBitmap *pBmp, Int32 x, Int32 y, Int32 w, Int32 h, ICONFLAG lFlags); Bool (*RegisterIconFile)(Int32 lIconID, Filename fn, Int32 x, Int32 y, Int32 w, Int32 h, ICONFLAG lFlags); Bool (*GetIcon)(Int32 lIconID, IconData* pData); Bool (*UnregisterIcon)(Int32 lIconID); }; // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF // INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF -- INTERNAL STUFF #endif // _LIB_ICON_COLLECTION_H_