///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// //--------------------------------------------------- #ifndef _C4D_BATCHRENDER_H_ #define _C4D_BATCHRENDER_H_ #ifdef __API_INTERN__ #include "c4d_basetime.h" #include "ge_string.h" #include "c4d_library.h" #include "c4d_gui.h" #include "lib_py.h" #else #include "c4d.h" #include "lib_py.h" #endif class GeListNode; class Filename; class BaseBitmap; class BaseDocument; class String; class BaseSound; #define C4D_BATCHRENDER_LIBRARY_ID 465003507 #define BR_STOP 1 #define BR_START 2 //render flags enum { RM_PROGRESS = 1000, RM_FINISHED, RM_STOPPED, RM_ERROR, RM_ERROR2, RM_PAUSED, RM_QUEUE, //means is in queue but not rendered yet RM_WARNING, RM_NONE, }; class BatchRender { private: BatchRender(); ~BatchRender(); public: Bool Open(void); Bool AddFile(const Filename &File, Int32 number); Bool DelFile(const Filename &File); Bool IsRendering(); void SetRendering(Int32 set); Bool SetNetError(Int32 n, const String& machineName, const String& errorString, Bool isWarning); Int32 GetElementCount(); Filename GetElement(Int32 n); void EnableElement(Int32 n, Bool bSet); Bool GetEnableElement(Int32 n); Int32 GetElementStatus(Int32 n); void GetJsonJobs(PyList* list); BaseBitmap* GetFrameBitmap(const C4DUuid& nodeUuid, const C4DUuid& frameUuid); }; BatchRender* GetBatchRender(); //--------------------------------------------------- // ---INTERNAL STUFF class iBatchRender; struct BatchRenderLibrary : public C4DLibrary { iBatchRender* (*GetBatchRender)(); Bool (iBatchRender::*Open) (); Bool (iBatchRender::*AddFile) (const Filename &File, Int32 number); Bool (iBatchRender::*DelFile) (const Filename &File); Bool (iBatchRender::*IsRendering) (); void (iBatchRender::*SetRendering) (Int32 set); Int32 (iBatchRender::*GetElementCount) (); Filename (iBatchRender::*GetElement) (Int32 n); void (iBatchRender::*EnableElement) (Int32 n, Bool bSet); Bool (iBatchRender::*GetEnableElement) (Int32 n); Int32 (iBatchRender::*GetElementStatus) (Int32 n); Bool (iBatchRender::*SetNetError) (Int32 n, const String& machineName, const String& errorString, Bool isWarning); void (iBatchRender::*GetJsonJobs) (PyList* list); BaseBitmap* (iBatchRender::*GetFrameBitmap) (const C4DUuid& nodeUuid, const C4DUuid& frameUuid); }; #endif