///////////////////////////////////////////////////////////// // CINEMA 4D SDK // ///////////////////////////////////////////////////////////// // (c) MAXON Computer GmbH, all rights reserved // ///////////////////////////////////////////////////////////// //---------------------------------------------------- //Falloff controller system #ifndef _C4D_FALLOFFPLUGIN_H_ #define _C4D_FALLOFFPLUGIN_H_ #ifdef __API_INTERN__ abc def xyz #endif #include "c4d.h" #include "c4d_falloffdata.h" struct FALLOFFPLUGIN : public STATICPLUGIN { FalloffDataAllocator *allocator; Bool (FalloffData::*Init )(FalloffDataData &falldata,BaseContainer *bc); Bool (FalloffData::*InitFalloff )(BaseContainer *bc, FalloffDataData &falldata); void (FalloffData::*Sample )(const Vector &p, const FalloffDataData &data, Float *res); void (FalloffData::*FreeFalloff )(FalloffDataData &falldata); Bool (FalloffData::*CheckDirty )(BaseContainer *bc); Bool (FalloffData::*GetDVisible )(DescID &id,BaseContainer *bc,BaseContainer *desc_bc); Int32 (FalloffData::*GetHandleCount )(BaseContainer *bc, const FalloffDataData &data); Vector (FalloffData::*GetHandleEx )(BaseContainer *bc, Int32 i, const FalloffDataData &data); void (FalloffData::*SetHandle )(BaseContainer *bc, Int32 i, Vector p, const FalloffDataData &data); Bool (FalloffData::*Draw )(const FalloffDataData &data, DRAWPASS drawpass, BaseDraw *bd, BaseDrawHelp *bh); Bool (FalloffData::*Message )(Int32 type,BaseContainer *bc,void *m_data); void (FalloffData::*GetHandle )(BaseContainer *bc, Int32 i, HandleInfo &info, const FalloffDataData &data); void* reserved[(32-12)*C4DPL_MEMBERMULTIPLIER-1]; }; class iC4D_Falloff; struct FalloffControlLib : public C4DLibrary { BaseContainer* (iC4D_Falloff::*GetContainerInstance )(); void (iC4D_Falloff::*SetDirty )(); Int32 (iC4D_Falloff::*GetDirty )(BaseContainer *bc); void (iC4D_Falloff::*SetMg )(Matrix mg); Matrix (iC4D_Falloff::*GetMg )(); void (iC4D_Falloff::*SetData )(FalloffDataData falldata); FalloffDataData (iC4D_Falloff::*GetData )(); Bool (iC4D_Falloff::*SetMode )(Int32 type,BaseContainer *bc); Int32 (iC4D_Falloff::*GetMode )(); void (iC4D_Falloff::*SetTime )(BaseTime time,BaseContainer *bc); Bool (iC4D_Falloff::*InitFalloff )(BaseContainer *bc,BaseDocument *doc, BaseObject *op); void (iC4D_Falloff::*Sample )(const Vector &p,Float *result,Bool usespline,Float weight); Bool (iC4D_Falloff::*AddFalloffToDescription )(Description *description,BaseContainer *bc); Bool (iC4D_Falloff::*Message )(Int32 id,BaseContainer *bc,void *m_data); Int32 (iC4D_Falloff::*GetHandleCount )(BaseContainer *bc); Vector (iC4D_Falloff::*GetHandleEx )(Int32 i, BaseContainer *bc); void (iC4D_Falloff::*SetHandleEx )(Int32 i, Vector p, BaseContainer *bc); Bool (iC4D_Falloff::*Draw )(BaseDraw *bd, BaseDrawHelp *bh, DRAWPASS drawpass, BaseContainer *bc); Bool (iC4D_Falloff::*CopyTo )(iC4D_Falloff *dest); iC4D_Falloff* (*Alloc)(void); void (*Free)(iC4D_Falloff *&node); void (iC4D_Falloff::*MultiSample )(const Vector *p,Float *result,Int32 count,Bool usespline,Float weight); void (iC4D_Falloff::*GetHandle )(Int32 i, BaseContainer *bc, HandleInfo &info); void (iC4D_Falloff::*SetHandle )(Int32 i, Vector p, BaseContainer *bc, const HandleInfo &info); }; #endif