#include "c4d_customguiplugin.h" #include "c4d_memory.h" #include "c4d_basebitmap.h" #include "c4d_general.h" #include "c4d_gui.h" #include "operatingsystem.h" Bool RegisterCustomGuiPlugin(const String& str, Int32 info, CustomGuiData* dat) { if (!dat) return false; CUSTOMGUIPLUGIN np; ClearMem(&np, sizeof(np)); np.adr = dat; np.info = info; np.Destructor = &BaseData::Destructor; np.Alloc = &CustomGuiData::Alloc; np.Free = &CustomGuiData::Free; np.GetResourceSym = &CustomGuiData::GetResourceSym; np.GetProperties = &CustomGuiData::GetProperties; np.GetResourceDataType = &CustomGuiData::GetResourceDataType; return GeRegisterPlugin(PLUGINTYPE_CUSTOMGUI, dat->GetId(), str, &np, sizeof(np)); } CUSTOMGUIPLUGIN* FindCustomGuiPlugin(Int32 type) { BasePlugin* plug = FindPlugin(type, PLUGINTYPE_CUSTOMGUI); if (!plug) return nullptr; return (CUSTOMGUIPLUGIN*)plug->GetPluginStructure(); }