#include "c4d_customguidata.h" #include "c4d_customguiplugin.h" CustomProperty* CustomGuiData::GetProperties() { return nullptr; } Int32 CustomGuiData::GetResourceDataType(Int32*& table) { table = nullptr; return 0; } CUSTOMGUIPLUGIN* CustomGuiData::GetPlugin() { return FindCustomGuiPlugin(GetId()); }