STRINGTABLE Xmg_multi { Xmg_multi "Multi Shader"; MGMULTISHADER_MODE "Mode"; MGMULTISHADER_MODE_INDEXRATIO "Index Ratio"; MGMULTISHADER_MODE_COLORBRIGHT "Color Brightness"; MGMULTISHADER_MODE_COLORX "Color Red"; MGMULTISHADER_MODE_COLORY "Color Green"; MGMULTISHADER_MODE_COLORZ "Color Blue"; MGMULTISHADER_MODE_AVERAGECOL "Average Color (Euclidean Color Distance)"; MGMULTISHADER_MODE_AVERAGECOL_HSV "Average Color (Hue Difference)"; MGMULTISHADER_ADD "Add"; MGMULTISHADER_SUB "Sub"; MGMULTISHADER_CLEAR "Clear"; MGMULTISHADER_ADDFOLDER "Add from Folder"; MGMULTISHADER_CASTMOVIE "To Layers"; MGMULTISHADER_BLENDCOLOR "Blend Color"; MGMULTISHADER_BLENDCOLOR_MODE "Mode"; MGMULTISHADER_BLENDCOLOR_MODE_MULTIPLY "Multiply"; MGMULTISHADER_BLENDCOLOR_MODE_OVERLAY "Overlay"; MGMULTISHADER_BLENDCOLOR_MODE_COLOR "Color"; MGMULTISHADER_GROUPSHADER "Shaders"; }