STRINGTABLE Oshader_panel { Oshader_panel "Shader Panel"; ID_MG_SHADER_TEXTAG_OFFSETX "OffsetX"; ID_MG_SHADER_TEXTAG_OFFSETY "OffsetY"; ID_MG_SHADER_TEXTAG_LENGTHX "LengthX"; ID_MG_SHADER_TEXTAG_LENGTHY "LengthY"; ID_MG_SHADER_SHADER "Shader"; ID_MG_SHADER_EDIT_CHANNEL "Edit"; ID_MG_SHADER_GROUPALPHA "Alpha"; ID_MG_SHADER_INVERTALPHA "Invert Alpha"; ID_MG_SHADER_TEXTAG_TILE "Tile"; ID_MG_SHADER_GROUPSHADER "Shading"; ID_MG_SHADER_MATERIALTAG "Texture Tag"; ID_MG_SHADER_CHANNELSELECT "Channel"; ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT "Displacement"; ID_MG_SHADER_CHANNELSELECT_COLOR "Color"; ID_MG_SHADER_CHANNELSELECT_DIFFUSION "Diffusion"; ID_MG_SHADER_CHANNELSELECT_LUMINANCE "Luminance"; ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY "Transparency"; ID_MG_SHADER_CHANNELSELECT_REFLECTION "Reflection"; ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT "Environment"; ID_MG_SHADER_CHANNELSELECT_BUMP "Bump"; ID_MG_SHADER_CHANNELSELECT_ALPHA "Alpha"; ID_MG_SHADER_CHANNELSELECT_SPECULAR "Specular"; ID_MG_SHADER_CHANNELSELECT_NORMAL "Normal"; ID_MG_SHADER_CHANNELSELECT_DIRECT "Custom Shader"; ID_MG_SHADER_GROUPPROJECTION "Mapping"; ID_MG_SHADER_USE "Use"; ID_MG_SHADER_USE_GRAY "Gray"; ID_MG_SHADER_USE_ALPHA "Alpha"; ID_MG_SHADER_USE_RED "Red"; ID_MG_SHADER_USE_GREEN "Green"; ID_MG_SHADER_USE_BLUE "Blue"; }