#ifndef XMG_MULTI_H__ #define XMG_MULTI_H__ enum { MGMULTISHADER_LAYERCOUNT = 1000, MGMULTISHADER_MODE = 1001, MGMULTISHADER_MODE_INDEXRATIO = 0, MGMULTISHADER_MODE_COLORBRIGHT = 1, MGMULTISHADER_MODE_COLORX = 2, MGMULTISHADER_MODE_COLORY = 3, MGMULTISHADER_MODE_COLORZ = 4, MGMULTISHADER_MODE_AVERAGECOL = 5, MGMULTISHADER_MODE_AVERAGECOL_HSV = 6, MGMULTISHADER_ADD = 1002, MGMULTISHADER_SUB = 1003, MGMULTISHADER_CASTMOVIE = 1004, MGMULTISHADER_CLEAR = 1005, MGMULTISHADER_ADDFOLDER = 1006, MGMULTISHADER_BLENDCOLOR = 1007, MGMULTISHADER_BLENDCOLOR_MODE = 1008, MGMULTISHADER_BLENDCOLOR_MODE_MULTIPLY = 1, MGMULTISHADER_BLENDCOLOR_MODE_OVERLAY = 2, MGMULTISHADER_BLENDCOLOR_MODE_COLOR = 3, MGMULTISHADER_GROUPSHADER = 1020, MGMULTISHADER_LAYER_LINK = 1050, MGMULTISHADER_LAYER_DEL = 2050, MGMULTISHADER_LAYER_UP = 3050, MGMULTISHADER_LAYER_DWN = 4050, MGMULTISHADER_LAYER_SEPARATOR = 5050, MGMULTISHADER_LAYER_GROUP = 6050, MGMULTISHADER_LAYER_GROUP_SHADERLINK = 7050, MGMULTISHADER_LAYER_GROUP_BUTTONS = 8050, MGMULTISHADER_LAYER_ACTIVE = 9050 }; #endif // XMG_MULTI_H__