CONTAINER Xmg_beat { NAME Xmg_beat; INCLUDE Mpreview; INCLUDE Xbase; GROUP ID_SHADERPROPERTIES { LONG MGBEATSHADER_BPM { MIN 0; MAX 200; } REAL MGBEATSHADER_PEAK { UNIT PERCENT; MIN 0; MAX 100; CUSTOMGUI REALSLIDER; } SPLINE MGBEATSHADER_SHAPE { SHOWGRID_H; SHOWGRID_V; EDIT_H; EDIT_V; HAS_PRESET_BTN; HAS_ROUND_SLIDER; X_MIN 0.0; X_MAX 1.0; Y_MIN 0.0; Y_MAX 1.0; X_STEPS 0.01; Y_STEPS 0.01; } BOOL MGBEATSHADER_INVERSE {} } }