#ifndef XSKYSHADERVOLUME_H__ #define XSKYSHADERVOLUME_H__ enum { XskyshaderVolume = 1000, SKY_VOL_MATERIAL_PAGE_PROPERTIES = 2000, SKY_VOL_MATERIAL_SKY_OBJ = 3001, // link SKY_SHADER_COL_MAT_DUMMY_ }; #endif // XSKYSHADERVOLUME_H__